But you can't craft the flamer, so you just have to hope you had one or that you have enough Incendiary grenades. Further, you need to use fire to destroy it. It also damages systems, which means it's EVEN HARDER to get to it to handle the problem. You get burned by it, apparently even in a diving suit which makes zero sense. Then, once it's ON your ship, it is an absolute nightmare to deal with. Also, there's always the chance you NEED to go through it. Your Autopilot is also perfectly happy to just cruise right into it. Which could be a reasonable challenge, though by the time you see something on Sonar if you're moving at a reasonable speed there's a chance you can't avoid it. And I really doubt, that the fight against a moloch does really benefit from a single radiotoxin application, considering the massive health pool such a gigant has.īut, as I've tried to underline, I do not have much practical experience, using poisons against aliens, so if you have such experience, be free to correct me.The only way to avoid them is by avoiding their outline. Against crawlers and even mudraptors, it seems like a waste to me, personally. So, if the poisons are so weak against humans, I didn't feel the urge to test them against bigger aliens. And voila, you are healed, with 100% health remaining! What a joke! I'd rather use a mask and wielding fuel and kill you within 2 seconds! So lets say you were poisoned by somebody and dying. And the worst thing about it is, that all the damage, you were taking from your venom get nullified as soon as you get an antidot. I experimented some hours with it, until I came to the conclusion that poison damage is (at least for now) way to weak to be a suitable weapon to kill humans. Is it good for killing small aliens or should i use other poisons?īut don't get me wrong. Originally posted by Moostard:So if i want to go out and kill some big aliens, the radiotoxin is the best choice for me? If you want to kill someone radiotoxin is usually the best way to go since it doesn't have the most obvious symptoms as burn damage can be gotten in a variety of ways and most ships don't start with antirad. Also want to add that for monsters, you can only stun monsters up to mud raptor size using stun batons or chloral hydrate. This amazing stuff knocks people out, shove it in a needle gun and voila you got a knockout gun capable of downing monsters and people alike.Įdit: fixed brain-dead helping people at 1 AM mistakes. Administer them in that order or they'll just keep gaining psychosis because of deliruimine poisoningĬhloral hydrate - I'm just putting this here since this is the medical docs #1 self defense method. You need Deliruimine antidote to remove the constant gaining of psychosis and you need haloperidol to get rid of the psychosis. You can use bandages, plastiseal and antibiotic glue to buy time as long as you administer the burns fairly quickly.ĭeliriumine - not really a poison persay, it instantly gives the patient psychosis causing them to see hallucinations but it isn't fatal, hell some people take it for fun. radiation poison can also be gotten from reactor explosions and the patient will take constantly increasing burn damage until they are cured. Radiotoxin - gives the person radiation poisoning and requires antirad to cure. Though i believe you can give them a little extra time if you inject with liquid oxygenite since the poison suffocates people. Morbusine - similar to sufforin, it kills in a little under a minute and requires morbusine antidote. Sufforin - kills in a little under a minute and is treated with sufforin antidote. Cyanide - Your typical poison, kills after a decently long time but around 3/4 on the one-way trip to death causes a permanent stun effect unless injected with cyanide antidote which removes the poison causing the patient to stop losing health and gets rid of the stun.
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